A prototype cybernetic human from a distant planet crash-lands on Earth in order to explore the species from which she was developed. To move safely around the city, she disguises herself as the human cousin of a local boy. But two evil replicants are sent after her.
In positioning this program for the media, Jonathan M. Shiff emphasised both similarities to and differences from his previous programs:
'With CYBERGIRL, I set out asking myself how to create a series which has a teenage girl as a principal lead star, in a hip and modern way for the 21st century. Whereas OCEAN GIRL dealt with environmental themes, CYBERGIRL deals with the balance between humans and technology. In a world where millions of our audience are comfortable with the Internet, I thought it would be fun to have our hero as a walking computer!'
Indeed, Shiff placed great emphasis on his choice of a young female protagonist:
'I believe it has been many years since young children had a female superhero - the last was probably WONDER WOMAN. The recent trend for children, especially girls, to identify with characters like CHARLIE'S ANGELS indicates a strong desire for them to see themselves in the media as quite proactive, intelligent and strong, whilst still being emotionally sensitive'.
Source: Cybergirl media kit: http://www.jonathan-m-shiff.com.au/downloads/cg_media_kit.pdf. (Sighted: 17/2/2012)