y separately published work icon Gamers series - author   novel  
Issue Details: First known date: 2009... 2009 Gamers
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Teaching Resources

Teaching Resources

This work has teaching resources.

Teachers' notes via publisher's website.

Notes

  • Three short stories have also been set in this universe:

    • 'The Ruby's Red Glow' (published on the series' website).
    • 'At Your Service' (published on the series' website).
    • 'Gamer's Inferno' (published in Trust Me Too).

Includes

1
y separately published work icon Gamers' Quest Game On! George Ivanoff , Ormond : Ford Street , 2010 Z1636440 2010 single work novel young adult science fiction fantasy "Tark and Zyra are teenaged thieves on a quest. In a world of magic and science, where dragons and mages exist alongside drones and lasers, they endeavour to reach the haven of Designers' Paradise. But their world is not what it appears to be and their haven is about to come under threat of destruction. Can Tark and Zyra save Designers' Paradise ... and their own." -- Publisher's blurb.
2
y separately published work icon Gamers' Challenge Level Up! George Ivanoff , Ormond : Ford Street , 2011 Z1792248 2011 single work novel young adult fantasy science fiction 'For Tark and Zyra, life was literally just a game, controlled by the all-powerful Designers. But then they broke the rules and life got a whole lot more complicated . . . and deadly. Pursued by a powerful computer virus they must locate the Ultimate Gamer with the help of some unexpected allies, and face their greatest challenge — finding a way out of the game ...' Source: www.fordstreetpublishing.com/ (Sighted 19/07/2011).
3
y separately published work icon Gamers' Rebellion Game Over! George Ivanoff , Ormond : Hybrid , 2013 Z1912781 2013 single work novel science fiction fantasy young adult

'Tark and Zyra finally make it out into the real world ... but things are not quite what they expected. When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other people’s power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated — with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going. Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers’ plans for world domination win out?' (Publisher's blurb)

Publication Details of Only Known VersionEarliest 2 Known Versions of

    • Ormond, Brighton - Moorabbin area, Melbourne - Inner South, Melbourne, Victoria,: Ford Street , 2009-2013 .
Last amended 25 Mar 2022 13:56:14
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