'Return to the astonishing world of talking peaches, magic tea, frightening wildlife, and threatening lizard tribes The fantasy adventure too epic for one graphic novel finally reaches its conclusion.
'Home Time: Under the River ended with a disastrous tea ceremony which left six kids lost, scared, confused, and even burnt. Now, the second half of the Home Time saga picks up from that nerve-wracking cliffhanger, as the children leave the relative safety of Peach Village in search of medicine, answers, and hopefully, a way home.
'Equipped with a living map, a flask of hallucinogenic tea, and a plan so stupid it just might work, Lily, Amanda, Ben and Nathan will have to pull together at the very time they've drifted the furthest apart.
'Award-winning graphic novelist Campbell Whyte is back, with his signature kaleidoscope of art styles, to cast a new spell wrapping up the most whimsically fantastical journey in ages.' (Publication summary)
'When faced with tricky life-or-death decisions, the preteens of Australian graphic novel series Home Time don’t tread lightly or seek parental approval: as one of them says, “Now’s the time to ruin everything by doing something totally awesome.” These characters exist in the same plane as Bearded Dragons and rings of white fire, though, so the rules as we know them don’t apply in the fictional world created by Perth-born comics-maker and illustrator Campbell Whyte.' (Publication summary)
'When faced with tricky life-or-death decisions, the preteens of Australian graphic novel series Home Time don’t tread lightly or seek parental approval: as one of them says, “Now’s the time to ruin everything by doing something totally awesome.” These characters exist in the same plane as Bearded Dragons and rings of white fire, though, so the rules as we know them don’t apply in the fictional world created by Perth-born comics-maker and illustrator Campbell Whyte.' (Publication summary)