'An on-the-rise Australian cartoonist makes his spectacular debut, a fantasy coming-of-age graphic novel inspired by classic role-playing games, each chapter drawn in a different style.
'The last school bell has rung and it’s finally HOME TIME! Even though they’re twins, Lilly and David don’t agree on much… except that the last summer before high school is the perfect time for relaxing with friends. But their plans for sleepovers, fantasy games, and romance are thrown out the window when the whole gang falls into a river and wakes up in a village of fantastic creatures. Hailed as magical spirits and attacked by lizards, these kids must find their way home — if they don’t throttle each other first. Australian cartoonist Campbell Whyte combines the rich imagination of Dungeons & Dragons with puckishly charming characters and a touch of video-game geometry in his spectacular first graphic novel.' (Publication summary)
'Return to the astonishing world of talking peaches, magic tea, frightening wildlife, and threatening lizard tribes The fantasy adventure too epic for one graphic novel finally reaches its conclusion.
'Home Time: Under the River ended with a disastrous tea ceremony which left six kids lost, scared, confused, and even burnt. Now, the second half of the Home Time saga picks up from that nerve-wracking cliffhanger, as the children leave the relative safety of Peach Village in search of medicine, answers, and hopefully, a way home.
'Equipped with a living map, a flask of hallucinogenic tea, and a plan so stupid it just might work, Lily, Amanda, Ben and Nathan will have to pull together at the very time they've drifted the furthest apart.
'Award-winning graphic novelist Campbell Whyte is back, with his signature kaleidoscope of art styles, to cast a new spell wrapping up the most whimsically fantastical journey in ages.' (Publication summary)
'With news that the Man Booker Prize long list includes a graphic novel for the first time, the spotlight is on comics as a literary form. That’s a welcome development; the comic is one of the oldest kinds of storytelling we have and a powerful artform.' (Introduction)
'With news that the Man Booker Prize long list includes a graphic novel for the first time, the spotlight is on comics as a literary form. That’s a welcome development; the comic is one of the oldest kinds of storytelling we have and a powerful artform.' (Introduction)