Some fifteen years after the events of Mad Max 2, when civilisation has been all but destroyed by the nuclear war, former policeman Max continues to roam the Australian desert, this time in a camel-drawn vehicle. When father-and-son thieves Jebediah Senior and Junior use their jury-rigged airplane to steal his possessions and his means of transportation, Max makes his way to Bartertown. A cesspool of post-apocalyptic capitalism powered by methane-rich pig manure, Bartertown is ruled by two competing overlords: Aunty Entity and Master (who rides around on the back of his hulking underling, Blaster). Seeking to re-equip himself, Max strikes a deal with the haughty Aunty to kill Blaster in ritualised combat inside Thunderdome, a giant jungle gym where Bartertown's conflicts are played out in a postmodern update of bread and circuses. Although Max manages to fell the mighty Blaster, he refuses to kill him after realising Blaster has a developmental disability. Aunty's henchmen murder Blaster anyway, and then punish Max for violating the law of Thunderdome: 'two men enter, one man leaves.' Lashed to the back of a hapless pack animal and sent out into a sandstorm to die, Max is rescued by a band of tribal children and teens. The descendants of the victims of an airplane crash, the kids inhabit a lush valley and wait for the day when Captain Walker, the plane's pilot, will return to lead them back to civilisation. Some of the children refuse to believe that the glorious cities of their mythology no longer exist, and set off in search of civilisation on their own. Max and three tribe members subsequently set out to rescue them from Bartertown and Aunty Entity.
Preppers and Survivalism in the AustLit Database
This work has been affiliated with the Preppers and Survivalism project due to its relationship to either prepping or prepper-inflected survivalism more generally, and contains one or more of the following:
1. A strong belief in some imminent threat
2. Taking active steps to prepare for that perceived threat
3. A character or characters (or text) who self-identify as a ‘prepper’, or some synonymous/modified term: ‘financial preppers’, ‘weekend preppers’, ‘fitness preppers’, etc.
As a tier two work, this text has been identified as key to prepping in a broader, more conceptual relationship. These texts have been classified as ‘key’ prepper-adjacent texts that are important to prepping, even if they themselves are not about prepping or do not include preppers. These texts have been identified in the database through various means such as interviews with preppers, scholarship on preppers, and online prepper forums.
'This book explores the inter-relationship of disability and trauma in the Mad Maxfilms (1979-2015). George Miller’s long-running series is replete with narratives and imagery of trauma, both physical and emotional, along with major and minor characters who are prominently disabled. The Mad Max movies foreground representations of the body – in devastating injury and its lasting effects – and in the broader social and historical contexts of trauma, disability, gender and myth.
'Over the franchise’s four-decade span significant social and cultural change has occurred globally. Many of the images of disability and trauma central to Max’s post-apocalyptic wasteland can be seen to represent these societal shifts, incorporating both decline and rejuvenation. These shifts include concerns with social, economic and political disintegration under late capitalism, projections of survival after nuclear war, and the impact of anthropogenic climate change.
'Drawing on screen production processes, textual analysis and reception studies this book interrogates the role of these representations of disability, trauma, gender and myth to offer an in-depth cultural analysis of the social critiques evident within the fantasies of Mad Max.'
Source: Publisher's blurb.
'The Australian landscape has a long Gothic history, as Gerry Turcotte writes: “long before the fact of Australia was ever confirmed by explorers and cartographers it had already been imagined as a grotesque space, a land peopled by monsters” (10). This grotesque space is brought into focus through the films, the graphic novel, and the videogame of the Mad Max franchise and transposed onto this landscape are survivors and remnants of society, many of whom are coded as disabled. These characters are set against the omnipresent Australian landscape, an unwelcoming land that opposes their very existence, yet whose presence compliments it. This paper will focus on the literary understanding of disability to explore the preponderance of physical differences in the Mad Max franchise. It will focus primarily on the latest releases, dealing with the Fury Road portion of the series, where living with physical impairment is a banal reality. This paper will ask whether the Gothic landscape of the Australian Outback in Mad Max codes the characters as disabled, or whether it is the able bodied characters that are outside the norm, as well as considering the positive (or negative) implications of representations of disability in the franchise.'
Source: Publisher's blurb.
'This article argues that despite the genre status of the Mad Max films as post-apocalyptic sf, the driving force behind many of the images and concerns of the films derives from aspects of Australian history since colonisation. The article compares the way these themes appear in the Mad Max films to the way they are explored in ‘Crabs’, a 1972 short story by Australian writer Peter Carey. This story was later filmed as Dead End Drive-In, a film which itself draws on the aesthetic already developed through the Mad Max films. I use Freud’s theory of repetition compulsion to explore ways in which history is both remembered and deliberately forgotten through imagery that is dislocated from the past to the ‘future’ and thus in effect to a timeless, ever-present or ever-recurring time. The article also argues that Foucault’s concept of heterotopia (a space that is populated by a selected, heterogenerous group such inmates in a prison), describes the reality of the penal colonies forming the origins of settler Australia. The colony’s status as heterotopia has led to a pervasive sense of the ‘irreality’ of Australia for many non-Indigenous Australians, expressed through numerous artworks: a sense that there is no ‘there’ out there, nowhere to run.' (Publication abstract)
Not Quite Hollywood is the story of Ozploitation.
More explicit, violent and energetic than anything out of Hollywood, Aussie genre movies such as Alvin Purple, The Man From Hong Kong, Patrick, Mad Max and Turkey Shoot presented a unique take on established cinematic conventions.
In England, Italy and the grindhouses and Drive-ins of North America, audiences applauded our homegrown marauding revheads with their brutish cars; our sprnky well-stacked heroines and our stunts - unparalleled in their quality and extreme danger!
Busting with outrageous anecdotes, trivia and graphic poster art - and including isights from key cast, crew and fans - including Quentin Tarantino - this is the wild, untold story of an era when Aussie cinema got its gear off and showed the world a full-frontal explosion of boobs, pubes, tubes...and even a little kung fu!