'Space Demons is a computer game with a difference - a prototype directly imported from Japan, and designed to lock four unlikely protagonists, Andrew Hayford, Elaine Taylor, Ben Challis and Mario Ferrone, in deadly combat with the sinister forces of its artificial intelligence. As the game draws them into its powerful ambit, Andrew, Elaine, Ben, and Mario must confront the darker sides of their own natures.' (Publication summary)
This chapter explores apocalypse in children's literature with reference to literary attitudes to children, nature and dystopia. Examinations of works by Lee Harding, Victor Kelleher, and John Marsden then focus on how these writers adapt apocalyptic themes for a juvenile audience. Their novels display tyranny, large-scale catastrophe, invasion, and children in danger, and their apocalyptic settings reveal anxieties about isolation, invasion, Indigenous land rights and colonization. (108)
This chapter explores apocalypse in children's literature with reference to literary attitudes to children, nature and dystopia. Examinations of works by Lee Harding, Victor Kelleher, and John Marsden then focus on how these writers adapt apocalyptic themes for a juvenile audience. Their novels display tyranny, large-scale catastrophe, invasion, and children in danger, and their apocalyptic settings reveal anxieties about isolation, invasion, Indigenous land rights and colonization. (108)