'Ivana March runs a very special toy shop in the heart of Victorian London. The last person she expects to see enter it is an earl. Not that she has time to entertain him. Someone is stealing children, and the street kids whisper tales of a “Metal Man”. Ivana must find the monster, rescue the children, and if the earl really wants to help, he can come with her. Only, no one warned her she’d have to venture to places better left unexplored. A good thing, then, that the new Earl of Somer is a noted explorer. When the two of them join forces, what could possibly go wrong?'
Source: Publisher's blurb.
'With a combination of fantastical and anachronistic technologies and neo-Victorian settings, steampunk emerged from a niche genre to a widespread phenomenon. But this, in turn, raised urgent questions about the "punk"-ness of steampunk and the extent to which it can critique, avoid, and repurpose the Victorian trappings that it adopts. This article examines one such query: whether steampunk can interrogate its ableist underpinnings and, particularly, whether Australian steampunk writers do so in a way that is distinctly Australian. Beginning with a brief overview of Australian steampunk and the genre's conflicted approach to disability aesthetics and roleplaying, the author examines three case studies: the invisibility of disability in late nineteenth- and early twentieth-century proto-steampunk stories, prosthetics as a vehicle for imperial trauma, and the recurrent motif of the clockwork heart. As Australian steampunk exists outside the genre's mainstream, so too is it able to speak to the marginal elements, such as underlying ableism, that the mainstream too often ignores.' (Publication abstract)
'With a combination of fantastical and anachronistic technologies and neo-Victorian settings, steampunk emerged from a niche genre to a widespread phenomenon. But this, in turn, raised urgent questions about the "punk"-ness of steampunk and the extent to which it can critique, avoid, and repurpose the Victorian trappings that it adopts. This article examines one such query: whether steampunk can interrogate its ableist underpinnings and, particularly, whether Australian steampunk writers do so in a way that is distinctly Australian. Beginning with a brief overview of Australian steampunk and the genre's conflicted approach to disability aesthetics and roleplaying, the author examines three case studies: the invisibility of disability in late nineteenth- and early twentieth-century proto-steampunk stories, prosthetics as a vehicle for imperial trauma, and the recurrent motif of the clockwork heart. As Australian steampunk exists outside the genre's mainstream, so too is it able to speak to the marginal elements, such as underlying ableism, that the mainstream too often ignores.' (Publication abstract)