A text-based adventure game adapted from J.R.R. Tolkien's The Hobbit, and written by Melbourne-based games designers Veronika Megler and Philip Mitchell.
The game used an advanced text-based model called 'Inglish', which permitted more complex sentence structures than the typical verb + noun constructions of other text-based games.
The Hobbit won the 1983 Golden Joystick Award for best strategy game.
The success of the game was such that Beam Software followed it with Lord of the Rings: Game One (1985) and Shadows of Mordor: Game Two of Lord of the Rings (1987).
See also:
Sharwood, Simon. 'Author of '80s Classic The Hobbit Didn't Know Game Was a Hit', The Register, 18 November 2012.