'Imagine if you discovered your whole world was actually in a computer...
'Noble is a knight with a heart that's true and, well, noble. He must fight everything he encounters in his quest to reach the castle and free the princess. But he's tired... Then one day Rufus comes along and turns his world upside down. Rufus has his own ideas about how to get ahead: don't fight, negotiate! Don't play by the rules! Suddenly, life is more interesting - and less painful - than ever before. But the new rules are harder to live by than the old ones. And can it be true what people are saying: that Noble actually lives inside a computer (whatever that is), and that Rufus is a computer virus?
'A fast-paced story with a hilarious combination of characters that pushes the boundaries of space and time.' (Publisher's blurb)
'From the Harry Potter series to urban fairy roman, the Middle Ages comprise a rich source of stories, symbols, characters and setting sin texts for the young. The Middle Ages in Children's Literature is the first thorough study of medievalism for the young - that is, post-medieval imaginings of the Middle Ages - in fiction, non-fiction and films.
In this book Clare Bradford shows that medievalism for the young both provides moments of enchantment and also serves as a distancing strategy which enables texts to address contentious and difficult topics. the Middle Ages in Children's Literature examines how changing conceptions of history have influenced the writing of historical fiction. Examining representations of disabilities, monstrous bodies, and animals, Bradford shows that medievalist texts use the medieval to reflect on modernity. The book ends with a chapter which explains why so many texts for the young treat the Middle Ages as a source of comedy.'
Source: Back cover.
'From the Harry Potter series to urban fairy roman, the Middle Ages comprise a rich source of stories, symbols, characters and setting sin texts for the young. The Middle Ages in Children's Literature is the first thorough study of medievalism for the young - that is, post-medieval imaginings of the Middle Ages - in fiction, non-fiction and films.
In this book Clare Bradford shows that medievalism for the young both provides moments of enchantment and also serves as a distancing strategy which enables texts to address contentious and difficult topics. the Middle Ages in Children's Literature examines how changing conceptions of history have influenced the writing of historical fiction. Examining representations of disabilities, monstrous bodies, and animals, Bradford shows that medievalist texts use the medieval to reflect on modernity. The book ends with a chapter which explains why so many texts for the young treat the Middle Ages as a source of comedy.'
Source: Back cover.