Issue Details: First known date: 2022... 2022 How to Knit a Human – the Interactive Version
The material on this page is available to AustLit subscribers. If you are a subscriber or are from a subscribing organisation, please log in to gain full access. To explore options for subscribing to this unique teaching, research, and publishing resource for Australian culture and storytelling, please contact us or find out more.

AbstractHistoryArchive Description

'“How to Knit a Human – the Interactive Version” was created with choice-based digital storytelling, through the Twine platform. The pathways the reader can take represent the inconsistencies of memory(loss) from a severe episode of psychosis I experienced in 2011 and enforced electroconvulsive therapy treatments. The creative process for the interactive version began with my adaptation of my memoir manuscript. As I developed this piece of electronic literature, I incorporated the visual along with the text, creating my own animations, drawings, and scans for an immersive experience. The reader can engage in these parts of my story and actively participate in the losing and regaining of agency through my narrative perspective, to gain a better understanding of my experience. As a result, this work could also benefit mental health professionals as an important resource, to empathise with one example of a patient’s journey through the psychiatric hospital system. Through the digital form, I allowed my experience to travel beyond what a traditional text can do by utilising multiple choices that link to different alternatives and possibilities that exist in my memory. By taking power in my own valuable lived experience, I aim to reduce the stigma in wider society, and institutions.'  (Publication abstract)

Publication Details of Only Known VersionEarliest 2 Known Versions of

  • Appears in:
    y separately published work icon TEXT Special Issue Digital Realism no. 69 2022 25658613 2022 periodical issue 'The COVID-19 pandemic has seen a heavy reliance on digital technologies: workplaces and classrooms have retreated to Zoom meetings; online video game narratives and streaming services have become a staple of contemporary entertainment; and social media pervades our life and seeks to distract us at every turn. Existence is now infused with non-human computer language. Even contemporary print texts display what N.K. Hayles calls the “mark of the digital” (2008, p. 159). Hayles (2008) argues that contemporary literature is deeply
    interpenetrated by electronic textuality:

    digital technologies do more than mark the surfaces of contemporary print novels. They also put into play dynamics that interrogate and reconfigure the relations between authors and readers, humans and intelligent machines, code and language… More than a mode of material production (although it is that), digitality has become the textual condition of the twenty-first-century literature. (p. 186) (Publication abstract)

    2022
Last amended 17 Jan 2023 09:26:46
Newspapers:
    Powered by Trove
    X