Ever since Egon Spengle first proclaimed it in Ghostbusters (1984), the murmurings of ‘print is dead’ have amplified to an unrelenting tinnitus. In the meantime, we’ve suffered many casualties of technological obsolescence: we’ve lost the unique joy of hour-long sibling-fights at Network Video over whether you’ll play it safe with National Treasure for the third time or risk it all on Blade: Trinity; the satisfaction of hitting ‘record’ on the cassette player at the precise moment Crazy Town’s ‘Butterfly’ kicks of; the mesmeric ride of staring at the Windows 3D Pipes screensaver for so long that you come to believe that you are, in fact, controlling it with your mind.' (Introduction)