Issue Details: First known date: 2018... 2018 Categories of Representation : Improving the Discussion and Depiction of Diversity
The material on this page is available to AustLit subscribers. If you are a subscriber or are from a subscribing organisation, please log in to gain full access. To explore options for subscribing to this unique teaching, research, and publishing resource for Australian culture and storytelling, please contact us or find out more.

AbstractHistoryArchive Description

'Videogames commonly represent dominant identities as a default: white, male, cisgender, heterosexual, and able-bodied. But with greater acceptance of game texts as artefacts worthy of analysis, and increased accessibility of game-tools so that marginalised creators can use the medium to tell their story, diversity in games has been increasing. Discussions around this resulting diversity often highlight whether a depiction is ‘positive’ or ‘negative’, which does not allow creators or consumers to consider identity in a nuanced way. This paper proposes six categories that can be used as lenses for examining representations when writing and analysing videogame texts: central and incidental; explicit and implicit; and fixed and player-centric. By using examples of the ways my creative output represents queerness within games, and comparing these to other existing texts, this paper demonstrates how nuanced narratives can be produced at the intersections of these categories, and how this framework can be used across multiple mediums to increase and diversify representation.'  (Publication abstract)

Publication Details of Only Known VersionEarliest 2 Known Versions of

  • Appears in:
    y separately published work icon TEXT Special Issue Website Series Identity, Politics and Creative Writing no. 53 October 2018 15271841 2018 periodical issue

    'This special issue of TEXT explores issues related to identity, politics and creative writing from the perspective of creative writers and creative writing academics. The question of who can speak and what stories can be told is central to any discussion of contemporary writing and writers, and to the literary industry including publishing, reviewing, awards and education.' (Natalie Kon-yu and Enza Gandolfo : Introduction)

    2018
Last amended 28 Aug 2024 12:56:39
https://textjournal.scholasticahq.com/article/25531-categories-of-representation-improving-the-discussion-and-depiction-of-diversity Categories of Representation : Improving the Discussion and Depiction of Diversitysmall AustLit logo TEXT Special Issue Website Series
X