Issue Details: First known date: 2018... 2018 Waking up as Alan : Game Novelisation and the Playerreaderwriter
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'‘What kind of writer are you?’ So the question is asked of Alan Wake, best-selling novelist embedded in his own horror story in Remedy Entertainment’s Alan Wake (2010), and subsequent novelisation by Rick Burroughs (2010). What kind of writer you are is a question which has long vexed not only genre fiction authors, but also those writers whose work feeds on/back into established narrative worlds. Game novelisation, the ‘reverse’ adaptation of videogames into novels, has attracted almost no academic enquiry to-date, and is much maligned by critics. Yet game novelisation is a writing and publishing practice on the increase, and when considered in overlap with the voluminous quantities of game fan fiction published online, transformative narrative practice is a phenomenon which begs greater attention within creative writing. While there is much work to be done on game novelisation and game fan fiction in terms of its place, reception and impact within gamer and publishing landscapes, from a creative writing viewpoint there is value to be gained in teasing out aspects of writing that are unique to these practices, and to consider how immersion in narrative world building is altered by the player cum reader cum writer. Using Alan Wake as one example, this article presents selected contextual discussion before performing a reflection on my own experience of narrative world building as player, reader and writer.' (Publication abstract)

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  • Appears in:
    y separately published work icon TEXT Special Issue Website Series no. 49 April 2018 14203136 2018 periodical issue

    'This special issue of TEXT considers the new forms of writers and writing practices that are emerging in our digital age, paying specific attention to the various convergences of writing practices with cultures of gaming.' (Source : Introduction)

    2018
Last amended 28 Aug 2024 12:41:01
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