A single-player, first-person psychological exploration game. The game's website notes:
All The Delicate Duplicates is a work of fiction that narratively toys with the concept of time, offering a series of windows into the lives of its characters.
Through a PC game and a web-based short story, All The Delicate Duplicates constructs a glimpsing storyworld where perceptions are stretched beyond the 'real' as you think you know it - exploring places where time no longer feels stable or linear. (http://allthedelicateduplicat.es/)
The core of the game involves John, a single father who inherits a collection of arcane objects from his mysterious relative named Mo. Over time, John and his daughter Charlotte begin to realise that these objects have unusual properties: the more they are exposed to them, the more their reality and memories appear to change.
The work incorporates Breeze's hybrid language 'mezganelle', a combination of English and Internet text language found in ASCII codes, online games, and other forms of Internet communication. The language is also used in her poetry.
Produced by The Space, One to One Development Trust - Dreaming Methods, and Mez Breeze Design, and published through Steam.