Series of comics about a group of individuals with varied disabilities who escape an abusive institution.
Writing Disability in Australia
Type of disability | Varied. |
Type of character | Primary. |
Point of view | Third person. |
'England's first disabled superheroes!
Tarquin Price, a young aristocrat, returns from The Great War with horrendous physical and psychological wounds.
Left to rot in London's Royal Jericho Hospital, a dumping ground for the disabled and insane, he experiences horrors which surpass even what he suffered on the Western Front.
With his friends Jonah and Leonora, each of whom face their own mental and physical challenges, Tarquin escapes from Jericho and vows vengeance on all who exploit the weak and the lame.'
Source: Publisher's Blurb
'Young adults Tarquin, Jonah and Leonara are inmated at London's Royal Jericho Hospital.
They each suffer unimaginable cruelty at the hands of evil Governor Bernard and his depraved Chief Physician, Dr. David.
One day, Leonara seizes the chance to break out of her cell. Now she must find her friends as they attempt the impossible - an escape from Jericho!'
Source: Publisher's Blurb
'Young adults Tarquin, Jonah and Leonara are recent escapees from The Royal Jericho Hospital.
Already challenged by severe physical and mental disabilities, at Jericho they were treated as little more than laboratory rats by evil Governor Bernard and his depraved Chief Physician, Dr. David.
We re-join our heroes as they arrive at Tarquin's family home, seeking refuge...'
Source: Publisher's Blurb
'Young adults Tarquin, Jonah and Leonara are recent escapees from The Royal Jericho Hospital.
Already challenged by severe physical and mental disabilities, at Jericho they were treated as little more than laboratory rats by evil Governor Bernard and his depraved Chief Physician, Dr. David.
In this episode, the hospital crew arrive at Tarquin's mansion to re-capture our heroes. Bernard convinces Tarquin's Aunt Edith that no-one will be harmed, but can he be trusted?'
Source : Publisher's Blurb
'Young adults Tarquin, Jonah and Leonara are recent escapees from The Royal Jericho Hospital.
Already challenged by severe physical and mental disabilities, at Jericho they were treated as little more than laboratory rats by evil Governor Bernard and his depraved Chief Physician, Dr. David.
Armed with new hi-tech combat equipment supplied by Tarquin's trusted servant Stan, our heroes return to Jericho to rescue Aunt Edith.'
Source: Publisher's Blurb
'Young adults Tarquin, Jonah and Leonara are recent escapees from The Royal Jericho Hospital.
Already challenged by severe physical and mental disabilities, at Jericho they were treated as little more than laboratory rats by evil Governor Bernard and his depraved Chief Physician, Dr. David.
Armed with new hi-tech combat equipment supplied by Tarquin's trusted servant Stan, our heroes return to Jericho to rescue Aunt Edith.'
Source: Publisher's Blurb
'With a combination of fantastical and anachronistic technologies and neo-Victorian settings, steampunk emerged from a niche genre to a widespread phenomenon. But this, in turn, raised urgent questions about the "punk"-ness of steampunk and the extent to which it can critique, avoid, and repurpose the Victorian trappings that it adopts. This article examines one such query: whether steampunk can interrogate its ableist underpinnings and, particularly, whether Australian steampunk writers do so in a way that is distinctly Australian. Beginning with a brief overview of Australian steampunk and the genre's conflicted approach to disability aesthetics and roleplaying, the author examines three case studies: the invisibility of disability in late nineteenth- and early twentieth-century proto-steampunk stories, prosthetics as a vehicle for imperial trauma, and the recurrent motif of the clockwork heart. As Australian steampunk exists outside the genre's mainstream, so too is it able to speak to the marginal elements, such as underlying ableism, that the mainstream too often ignores.' (Publication abstract)
'With a combination of fantastical and anachronistic technologies and neo-Victorian settings, steampunk emerged from a niche genre to a widespread phenomenon. But this, in turn, raised urgent questions about the "punk"-ness of steampunk and the extent to which it can critique, avoid, and repurpose the Victorian trappings that it adopts. This article examines one such query: whether steampunk can interrogate its ableist underpinnings and, particularly, whether Australian steampunk writers do so in a way that is distinctly Australian. Beginning with a brief overview of Australian steampunk and the genre's conflicted approach to disability aesthetics and roleplaying, the author examines three case studies: the invisibility of disability in late nineteenth- and early twentieth-century proto-steampunk stories, prosthetics as a vehicle for imperial trauma, and the recurrent motif of the clockwork heart. As Australian steampunk exists outside the genre's mainstream, so too is it able to speak to the marginal elements, such as underlying ableism, that the mainstream too often ignores.' (Publication abstract)