'An alternate steampunk history based on the real-life Australian Peter Lalor.
Set in the same steampunk Australia as "Attack of the Clockwork Army" (and the same time period) but with almost no crossover characters.'
Source: Publisher's Blurb
An interactive choose-your-own-adventure style story set in an alternate Australia featuring steampunk technology and magic in the aftermath of the Eureka Stockade.
'Win the Steam-Powered Fight for a Nation!
When the battle for Australia begins, will you join Her Majesty’s new clockwork army to keep Australia peacefully British once and for all—or will you cast your lot with a ragged crowd of ex-convicts?
Will you be a deadly fighter, or torn between the conflicting loyalties of those you love? Can you overcome your fatal flaw before it’s too late?
Are you ready to turn the tide of history? Play to find out! '
Source : Publisher's Blurb
'You have a gift. With your gift, the dead are never truly gone.
But what if there is a dark side to your gift? What if there are those who can pervert your talent, and alter the balance of life and death?
Travel across a steampunk 1830s Europe, where metal is magical, giving powers to those who wear it. Learn more about your ancient gift and what it means for you, your family, and humanity. Uncover the nefarious plot to destroy all life... and fight against time to stop your enemy from destroying everything you hold dear. '
Source : Publisher's Blurb
'The year is 1860. The place is Bearbrass, Australia: a sprawling metropolis of tin, steel, brick, stone and brass.
Queen Victoria is visiting Bearbrass for Australia's own Great Exhibition. All the sharpest minds of the colony have worked day and night to perfect their devices and displays.
An infamous rebel named Emmeline Muchamore has declared her intention to gain independence for the state of Victoria.
The two powerful women meet in the marvellous, magical heart of Bearbrass. '
Source : Publisher's Blurb
'Emmeline Muchamore is a well-bred young lady hiding explosive family secrets. She needs to marry well, and quickly, in order to keep her family respectable. But when her brass heart malfunctions, she makes a desperate choice to steal the parts she needs to repair it and survive.
'She is unable to explain her actions without revealing she has a steam-powered heart, so she is arrested for theft and transported to Victoria, Australia – right in the midst of the Gold Rush.
'Now that she’s escaped the bounds of high society, iron manacles cannot hold her for long.
'The only metal that really matters is gold.' (Publication summary)
'Getting into prison is easy.
'Getting out is hard.
'Getting away is nearly impossible.
'Getting the power to control your own destiny might cost everything you have.
'Emmeline, Matilda, and Patrick are sworn to rescue Patrick’s mother from the infamous Female Factory prison, but when a vengeful police officer tracks down their hideout, things get worse fast.
'Soon they’re framed for a double murder and fighting a magical monster in the eerie and unfamiliar island of Tasmania. Patrick’s mother hides crucial papers in a tin under her prison smock, and her best friend Fei Fei is dying in the overcrowded prison.
'More than one woman’s life hangs in the balance.'
Source: Publisher's blurb.
'Emmeline Muchamore was respectable once. Her sweetheart, Matilda Newry, certainly put a stop to that. But when Emmeline gains magical insight into a disastrous future battle, she weaponises her wild reputation in order to draw trouble and death away from her adopted home … risking everything and everyone she loves in the process.
'Iron Lights is a steam-powered tale of honour, love, magic, adventure, and mechanical spiders.'
Source: Publisher's blurb.